Hyper-reoriented walking in minimal space
نویسندگان
چکیده
Abstract We present a new reorientation technique, “hyper-reoriented walking,” which greatly reduces the amount of physical space required in virtual reality (VR) applications asking participants to walk along grid-like path (such as most common layout department stores). In hyper-reoriented walking, users gridlines with speed twice real walking and perform turns at cross-points on grid half rotation space. The impact technique participants’ sense orientation increase simulator sickness was investigated experimentally involving 19 labyrinth infinite size that included straight corridors 90° T-junctions end corridors. Walking accuracy assessed by tracking position head mounted display, cyber-sickness recorded questionnaire open questions. forward found closely match ideal path, is line, but slight errors occasionally occurred when turned T-junctions. A correction algorithm therefore necessary bring back gridline. For VR experiments paths 5 m length, tracked area 3 × 2 m.
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ژورنال
عنوان ژورنال: Virtual Reality
سال: 2021
ISSN: ['1434-9957', '1359-4338']
DOI: https://doi.org/10.1007/s10055-021-00608-0